348. Design Tic-Tac-Toe
Design a Tic-tac-toe game that is played between two players on a n x n grid.
You may assume the following rules:
- A move is guaranteed to be valid and is placed on an empty block.
- Once a winning condition is reached, no more moves is allowed.
- A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.
Given n = 3, assume that player 1 is "X" and player 2 is "O" in the board.
TicTacToe toe = new TicTacToe(3);
toe.move(0, 0, 1); -> Returns 0 (no one wins)
|X| | |
| | | | // Player 1 makes a move at (0, 0).
| | | |
toe.move(0, 2, 2); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 2 makes a move at (0, 2).
| | | |
toe.move(2, 2, 1); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 1 makes a move at (2, 2).
| | |X|
toe.move(1, 1, 2); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 2 makes a move at (1, 1).
| | |X|
toe.move(2, 0, 1); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 1 makes a move at (2, 0).
|X| |X|
toe.move(1, 0, 2); -> Returns 0 (no one wins)
|X| |O|
|O|O| | // Player 2 makes a move at (1, 0).
|X| |X|
toe.move(2, 1, 1); -> Returns 1 (player 1 wins)
|X| |O|
|O|O| | // Player 1 makes a move at (2, 1).
|X|X|X|
S: O(1)
当一行,一列或一条对角线全为O或全为X时,玩家才能获胜。用1表示player1,-1表示player2只用计数即可
class TicTacToe {
public:
/** Initialize your data structure here. */
TicTacToe(int n) {
r.resize(n);
c.resize(n);
diag1 = 0;
diag2 = 0;
size = n;
}
/** Player {player} makes a move at ({row}, {col}).
@param row The row of the board.
@param col The column of the board.
@param player The player, can be either 1 or 2.
@return The current winning condition, can be either:
0: No one wins.
1: Player 1 wins.
2: Player 2 wins. */
int move(int row, int col, int player) {
int num = player == 1? 1 : -1;
r[row] += num;
c[col] += num;
if (row == col) diag1 += num;
if (row == size - col - 1) diag2 += num;
if (r[row] == size || r[row] == -size ||
c[col] == size || c[col] == -size ||
diag1 == size || diag1 == -size ||
diag2 == size || diag2 == -size) {
return player;
}
return 0;
}
private:
vector<int> r; //row count
vector<int> c; //column count
int diag1;
int diag2;
int size;
};